I'm a hybrid Game Designer and Programmer, all about crafting innovative gameplay and memorable narratives. Having an adaptable skillset has allowed me to work in a variety of roles while developing games, not to mention collaborate with teams of artists, designers, and engineers alike. Since 2016, I've participated in dozens of game jams, earning awards and prize money along the way.
My current routine involves working as a Game Designer at Lockwood Publishing, collaborating with an incredible team of artists and engineers to create amazing experiences for players to immerse themselves in. Outside of work, I've also been improving my skills by working on personal projects that revolve mainly around web applications.
On my free time, I’m usually doing some vegan cooking, hanging out with the humans and cats that share a house with me, doing some online farming at Stardew Valley, or studying decolonial futures.
Dragão Chorão
Puzzle game made in two days for a Game Jam. Cooperate with yourself to save the village! Project awarded with a cash prize.
Second Place Award
Game DesignConstruct
Gentle Frost
RPG made in two weeks for a Game Jam. Explore the village, collect items, and help your neighbors prepare the winter festival.
UnityC#Game Design
LoveTrack
Visual novel demo made for a college class. Using face-tracking technology, the characters react to your expressions.
p5.jsclmtrackrUI Design
Alientique
Puzzle game made in 3 days for a Game Jam. Solve puzzles, decipher an alien language, and fix antique alien objects!
Game DesignConstructUI Design
soumos
Narrative game made as my thesis project at college. Follow Kaiki in their life as a DID system, facing struggles and joy.
Game DesignConstructNarrative